Attributes & Combat Skills

Note:You can find these under your "Stats" Tab

Attributes

Agility: Agility is a skill that allows you to avoid enemy attacks meaning they miss more often if you have a higher agility then there skill. (Melee not spell damage)

Endurance: Endurance will allow you to gain more health every level (Tip: Power this up a lot if you want to have a ton of life)

Intelligence: Intelligence is really useless, unless you want to fuse runes as a demon or dark elf, but it does have benefits for all races. It allows you to use other skills/spells from a different race, and allows you to summon more summons at once (Note:15 intelligence per summon. Note 2: 8 Is the max amount you can summon at a time.)(Note 3: Demons can not Summon monsters of all the races.)

Knowledge: Knowledge is a basic supply of power for spells, so say you to 15 damage, only having 12 knowledge. You will do 100 with 120. (Note: These are examples not really sure of the whole power but the more you have the better the spell.)

Skill: Skill is the opposite of Agility, the more skill you have the better your chance of hitting or landing an attack on your opponent.

Strength:If you don't know what this does then your just a moron, (Lol, Jk) Strength Is the basic unit to power/damage, the greater your strength the more damage you will do to your target.


Wisdom: Wisdom is the defense against magic (Wisdom is to Knowledge as Skill is to Agility), on a base though,say they do 100 - 130 damage , it will drop it to 100 - 100, So it will only do 100 damage it drops the max so it gives a better edge to you.

(Note: All Attributes are needed in wearing certain Equipment, Some require higher amounts of Wisdom, or Agility, and some require less then others All based on the equipment.)

Combat Skills

Archery: Archery is a skill needed to have a better chance of getting a higher damage on it's target. (When using Bows/Arrows)(Note:Strength will make the arrows stronger and fly farther.)

Back Stabbing: Back Stabbing, if you have a high back stabbing then noone will talk to you (Lol, Jk). No this means that you will do even more Damage on top of your equipped weapon, and Strength from the back.

Blocking: Blocking will decrease the amount of Damage taken from an enemy for about .5 seconds. (See How To? for a little more information)(Tip:This is a good thing to work on someday it may save your life.)

Criticality: Criticality is a basic luck thing, once in a while you will get lucky enough to score a large amount of damage in one hit that you wouldn't do normally.

Hand To Hand Fighting: Hand to hand combat is a fighting style, for Dark Elfs and Orions mostly. Which is related to the hands and or gloves, the higher this is the better your damage.(Note: Strength will help in damage)(Tip:If you want one heck of a punch, Brute Strength mixed with speed, major power house)

Lazyness: Lazyness is a skill that will help in gaining Hp* and Sp* back when resting so the higher lazyness is the more hp*/sp* you will get back when resting.

Weaponry: Weaponry is a fighting style in which you use weapons to do damage most weapons are pretty slow, so it won't be so easy to get a good damage ratio in speed. but there are some fast weapons that almost match a glove.(Note: Strength will help in damage.)

Reference Guide*

HP: Hit Points, your health if it drops to 0 your dead.
SP: Spell Points or Mana, use this when casting spells. If you don't have enough then you can't cast the spell.